Slides from Intro to Museum Studies exhibits lecture, February 12, 2003:


Behind-the-scenes at the Science Museum of Minnesota: Page 1 of 3



The humble hovel of a typical exhibit developer.


An exhibit developer, caught live in the act.


Toys are an integreal part of the creative process.


In fact, a vitrine of toys greets the visitor to the Exhibits Department.


One of the first steps is to start jotting down ideas, and then laying them out to see if you can't make some sort of order out of them.


Order is achieved! Ideas grouped into themes.


Collecting materials for the exhibit -- in this case, animated toys for a show on robots.


Ideas slowly turn into a script for a theater presentation.


A schedule is roughed out on the board...


...and eventually turns into the Gannt Chart That Ate Minnesota.




This page updated March 3, 2003.



Slides Page 1 | Slides Page 2 | Slides Page 3

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