I am Siss Hiss, seed of the reverent mother !


The slarge are a race of intelligent reptiles that live in the northern part of Griffin Island. They are the most important intelligent race of the north island, and their existence has prevented humanity, dwarfs orcs and elves from establishing any stronghold there. I have modified the original description of their race to fit my particuliar campaign, so do not be surprise if this does not exactly follows the description of the supplement or the Glorantha Bestiary.


From the point of view of a human, slarges are hostile intelligent reptiles that walk on their hind legs and use metal, a trick they have perhaps learned from their old ennemies, the orcs. They are gnarled with heavy scales, knobs, horns and spikes, and are generally hostile to all other beings. Very few human have been able to establish a friendly contact with the slarges, and even less have even the simpliest notions of their language. Slarge do not seems to have domestic animals, and are seen in cooperative bands of up to a several hundred hunters during the fire season. Slarges are never encountered during the cold monthes of dark and sea seasons.

Physical Appearance and Abilities

Two variety of slarges can be meet on the island. Giant slarges wander mostly alone, and appears to often pursue a single occupation. One may spend its life teaching itself how to master the great sword, and take every opportunity to challenge anybody to a fight, Another may only forge armor, or become a shaman and bind nothing but wraiths.
Giant slarges are huge muscular lizards, often taller than 7 or 8 feets.They are equipped with powerfull claws and a thick hide. They are extremely sensitive to cold temperature, and appears to slow down significantly below 20°C. They are, however, very resistant to heat and have been seen to bath into hot springs with temperatures above 80°C.
Lesser slarges are about the size of a man, and are cooperative. They skin is much thinner, but they also are more agile and fast. They attack in coordinated groups, often following pre-arranged tactics.
Contrary to their large conterpart, lesser slarges are never found alone, and always appear to have a task to accomplish. Lesser slarges also despise cold, but do not appear to be affected as much as the great slarges. To human eyes, it is impossible to recognize the sexe of a slarge, and the only discernable difference appears to be the colors and forms of their skin marking patterns.

Attitudes and Lifestyle

The attitude and life style of the slarge are almost entirely dictated by their genetic material. The appearant hostility of all slarges encountered in the island comes from the fact that most of them are warrior slarges. Their extreme territoriality and natural aggressiveness makes them highly likely to attack at the smallest sign of danger. Often, the simple vue of arms and armors is interpreted as an aggressive behavior.
Because of their cold-blooded nature, slarges needs to artificially maintain their body temperature in such a cold climat as Griffin Island. It is the reason why they have elected to live on the bank of the Kta lake. The large Kta lake is constantly supplied with warm water by the geothermic activity of the island and the presence of active volcanos at his bottom. On its shore, the slarges have erected large colony-hives burried into the volcanic soil and supplied by hot springs, and they retreat in them during the cold monthes of winter. For that reason, it is impossible for them to expand their territory since they would have to surrend each winter the conquests of the summer.
Slarge craftsman are renown for their skills. Even if they often lack inovative spirit, they excel at perfecting and refining old designs.

Social Structure

Great slarges have the unique ability of encoding their experience into their genetic material so that it can be directly tranfered to their offsprings. They appears to be able to do so only for a limited number of skills, and a slarge must totally devote himself to his speciality before the many years of training start to influence his genes. This appears to be the reasons for the extremely strange and focused behavior of the great slarges. At some times, great slarges stop wandering on the island and go back to their original clan to become a breeder slarge. Breeder slarges are parthenogenetic and lay batches of eggs without needs for mating. These eggs are guarded and cared by their tribe until they hatch into lesser slarges. The newly hatched slarge is born with all the physical abilities and the knowledge of the skill that was mastered by its breeder. A swordmaster breeder, for example, will be able to give birth to many lesser slarges, all with the optimum physical attributes for handling a sword, and an instictive knowledge of sword fight. This extreme specialisation, however, limites the usefulness of the lesser slarges for anything else than their genetically intended purpose.
After laying a certain number of eggs, the great slarge dies, exhausted by his reproductive task.
Within each slarge clan there is a special kind of great slarge called the Breeder Mother. The breeder mother's eggs have no particuliar genetic speciality, but produces lesser slarges that are the sexual stage of the life cycle and mate normally, giving live birth to infant giant slarges. The breeder mother appears able to live and lay eggs for hundreds of years, and she controls either by the use of pheromons or unknown methods, the reproduction of the other breeder slarges. For example, the breeder mother is able to block the reproduction of the swordmaster breeder until the clan needs warriors, avoiding to burden the tribe with non-needed small slarges and preventing the waist of the egg-laying abilities of the breeder. Since it takes about six monthes for an egg to hatch, the breeder mother is responsible for the long-term planning of the clan goals.
Every slarge in the clan, independantly of its position, is under the absolute control of the breeder mother, and the perception of a threat to their breeder mother instantly throw every member of the hive into a stage of berserk frenzy directed toward the potential aggressor. For that reason, the breeder mother usually remains deep within the hive, protected by hundreds of specialized and fanatic bodyguards. To plan the futur of the clan, she relies on the reports of lesser slarge spies and scout.
Before the days of great slavery, the entire slarge empire was under the control of a single breeder mother, and acted cooperatively. However, when the orc hero Gor Trag managed to enslaved the breeder mother by sorcery, he was able to take control of the entire slarge nation.
Following the liberation by Zar, the slarge nation decided to prevent the risk of such an event occuring again, by allowing the development of 4 new breeder mothers, and the splitting of their community into five clans. With that split died the great unity that had been their strenght and weakness. It is today much more difficult to enlist the cooperation of the entire slarge nation toward a common project, since every clan now has his personal agenda. Combat between the clans are still unknown to the slarge, and it is impossible for one clan to take over another, since a perceived threat to any of the other breeder mother would send the warriors of the attacking clan in berzerk frenzy against their own troups.



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Last Updated 10/11/96
Please notify Frederic" Moulinfor additions, corrections, or changes.