![]()
Called Goblins by the peoples of Pamaltela, Orcs by the elves or Uruk
in their own language, this race is universally hated and feared in Griffin
Island. It is said that during the God War, Wakboth the Devil himself altered
the form of captive elves to breed the race of the orcs as a mockery toward
the Celestial Court and the elder races.
Orcs, from the first, have been predisposed to serve powerful evil masters, although their dark hearts harbor a deep-buried hate toward their creator, which surfaces unpredictably in rebellion and treachery at the first sign of weakness in an overlord. Since the beginning of the first age orcs have dominated the south-western mountains in the island. Few of their neighbors have amicable dealings with them. The cave and mountain trolls of the region sometime cooperate in evil ventures, or even serve as mercenaries in an orcish host, valued by the orcs for their enormous strength, but secretly mocked for their equally phenomenal stupidity.
The mannish servants and slaves of Alcyon var Enkorth fight with the
orcs under Ockless's banners, but there is little love between the votanki
hunters and the zaring warriors on one hand, and the orcs on the other.
Even in the same army the men and orcs cooperate poorly, and are apt to
fight among themselves when no strong leader is present.
Orcs and dwarves have a long history of bitter fighting, and many blood
debts still remain unpaid in the Great Book of Rancors conserved in Kazâd-Uzuk,
the dwarven city.
There is a mutual and perpetual hatred between orcs and elves, stemming
from the chaos wars, and battle is certain to ensue whenever orcs and elves
meet.
The orcs are divided into two distinct breeds and castes. Common orcs
are the original stock and by far the most numerous, breeding faster than
any other humanoid race. Among them lives an elite race of great orcs, the
formidable Uruk-Hai, initially descending from superior orcs bred under
the direct supervision of Wakboth, and now carefully mated only with their
own kind. The Uruk-Hai are stronger both intellectually and physically,
and customarily act as tribal leaders and bodyguards of orcish rulers and
priests.
All orcs have sallow or dark skin, thick hairy hides, clawed hands, grotesque
broad flat faces with fangs and slanting eyes with contractile pupils similar
to cat. Their build is ape-like with short crooked legs and long arms. They
enjoy tremendous endurance, needing to rest but once every three days if
pressed. Highly resistant to extremes of heat or cold, orcs can function
in nearly any climate.
Common orcs stand between three and five feet tall. Possessing superior
night vision, they can see under a starlight sky as do other in broad daylight,
and even in absolute darkness they perceive forms at a short distance.In
full sunlight, however, their vision is impaired and they are seriously
weakened and disoriented. Their sense of smell is acute, and with proper
training they can track quarry by scent alone.
Uruk-Hai are some five to six feet tall, nearly as large as men and broader
build. Their night vision is not as good, and therefore they are more prone
to rely on artificial illumination such as torches, particularly underground.
This handicap is however more than offset by their ability to function normally
under the sun.
The life of an orc is best summarized as "nasty, brutish and short".
Bloodthirsty, treacherous and cruel, orcs are rarely content save when eating,
fighting and torturing captives. They mistrust one another, often with good
reasons, and fight among themselves when no other enemies are available.
Orcs are kept under control best by the constant demonstration of strength.
Kindness or mercy are invariably interpreted as weakness and taken advantage
of accordingly.
Although naturally lazy, orcs do not lack skills. They can tunnel and mine
almost as well as the dwarves, and when under harsh control, they are capable
of prodigious work. Orcs smiths are renowned for their mastery in the crafting
of weapons, armors, war engines and torture implements.
Having a different appreciation for beauty, their handiwork does not exhibit
the sober efficiency of dwarven craft, but instead a kind of gothic style
designed to enhance the war-like appearance of every object. They are, however,
always serviceable and effective.
Orcish healers also deserve recognition for their astonishingly quick results:
a severely wounded soldier can be put back into action in a matter of hours!
At the same time, these healers are unique for their total indifference
to pain or scarring, which only enhance a goblin warrior's reputation.
Violence and fear are the cement of orcish society. A goblin community
is an uneasy grouping of tribal units, with numerous smaller fractions often
feuding with one another and only held together by the will of a strong
leader.
Orcs reproduce in the usual manner, but do not marry; rather, they breed.
Orcish females of child-bearing age and fitness live together in secluded
areas of the orcs' lair, well guarded and accessible only to the stronger
males; outsiders are never permitted to see female orcs. Some are kept in
general breeding harems for the warriors, while others become the personal
possession of orcish lords, for so long as they retain power. These practices
do ensure the strongest offsprings, and since orcs can reproduce more prolifically
than elves, dwarves or humans, their numbers are only limited by the resources
available to sustain the offsprings. Under the drive of powerful overlord,
a tribe can replenish its warrior strength in a few generations if the females
are unharmed.
Young orcs are raised collectively in caves worse than the most horrid mannish
orphanages. This lifestyle quickly teach young orcs that survival is won
by craftiness and brute force. The weakest of the offsprings are devoured
by the others, so that they do not burden the community.
At age nine, full maturity, common orcs are assigned to a "lurg",
a unit of 10 to 15 orcs who work, live, fight and die together. The highest
position that a common orc can expect to raise is the command of his lurg.
The upbringing differs for the Uruk-hai. The offsprings are also raised
collectively, but apart from the common orcs whom they would otherwise slaughter
and eat. They are constantly impressed with the sense of their superiority
and the prowess of their fathers. At the age of fifteen, the less intelligent
are designated as warriors, while the most capable are trained as officers,
priest or sorcerers.