RuneQuest Third Edition Errata


Players Book

Successful Parry Versus Unsuccessful Attack. Add: "A successful parry by poleaxe or halberd only damages an unsuccessful attacking weapon if the parry is a critical success."

Points for Overlapping Armor
As described above, it is possible to wear soft armor under another armor to provide added protection. Hard armor may not be worn under any other type of armor. In any case, the outer layer of armor must be heavier than the inner (i.e., have more armor points).
The interior soft armor adds its normal AP to the total armor at TWICE normal ENC cost.


Magic Book

"With this skill the sorcerer can cast multiple spells at a reduced cost in magic points. each spell may be directed at a different target provided that all targets are within range and sight of the caster. Each point of Multispell permits one additional spell to be cast. First the sorcerer determines the amount of Intensity, Range, and Duration he will use, limited by his Free INT, and all spells are affected identically. However, Touch spells gain no range this way, and Instant spells gain no duration, even when combined with ranged or temporal spells. The cost of the spells in magic points is equal to the total points of manipulation, counting the Multispell. Ritual magic cannot be Multispelled. The time need to cast the spells is equal to the total Free INT used, multiplied by the number of spells being cast. This is the major exception to the usual rule for time taken in spellcasting."

Delete Cormac's Saga on this page.

"Each Create Familiar Characteristic spell permanently transfers the specified characteristic points from the sorcerer to the familiar. If the spell is intensified, more characteristic points are transferred at once. Since these spells have no effect on a complete creature, they cannot be used on a familiar, but only on a creature which is about to become a familiar."

Diminish (Characteristic) is a ranged spell.

Diminish SIZ. Every third characteristic point drained by the Diminish SIZ spell is STR, not SIZ. Thus, an intensity 5 Diminish SIZ would drain 4 points of SIZ and 1 point of STR.

Form/Set Substance: delete the second sentence of the second paragraph. Replace the last paragraph with: "While the sorcerer is actively manipulating the appropriate substance with the Form/Set Substance spell, he can cause the substance to arc toward the target for a magic point cost of one per kilogram (or per cubic meter, as appropriate) of substance thrown. The magical lance of material has a chance of hitting equal to the caster's DEXx3 as a percentage. If successful, the target sustains appropriate damage from the type and amount of substance thrown. Hard substances such as rock, wood, or metal do 1D3 points per kilogram thrown. Liquids do no damage unless extremely hot or acidic. Fire does damage depending on its intensity. Darkness does nothing unless it is part of a shade. If the lance misses, the sorcerer still loses the magic points. Armor and spell which protect against physical damage work normally. The substance under the effect of the Form/Set can be used again and again as a Lance, for the Form/Set spell's duration."

Regenerate: duration is Temporal, not One Hour. Replace the first sentence in the third paragraph with: "Levels of intensity equal to the target's normal hit points in his limb must be provided. The tissue will regenerate one hit point per week if the spell is applied within 10 melee rounds after the limb has been mangled or lost."


Gamemaster Book


Creatures Book

 


Glorantha Book

  1. One hit location (choose randomly) is invulnerable to damage from any source.
  2. Endearing: match INT versus the creature's APP (of 5D6) when encountered. If overcome, the character tries to make friends with it, accompanies it in the future, and acts as its bodyguard. It already has 1D6 bodyguards. The character fights with it against his friends if they attack.



Return To the Stabbing Cat

Last Updated 10/11/96
Please notify Frederic" Moulinfor additions, corrections, or changes.